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2022-08-03
An ethnographic exploration of the work and daily life of non-player characters, the digital extras in video games. Their labor loops, activity patterns as well as bugs and malfunctions paint a vivid analogy for work under capitalism.
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Released
2022-08-03
Runtime
21
Director
Susanna Flock
Budget
$0
Revenue
$0
Genres
Animation
Documentary
Language
English
Production
Total Refusal
Kunsthaus Graz
Land Steiermark, department 9 - Culture, Europe, Ext. Relations
Bundesministerium für Kunst, Kultur, öffentlichen Dienst und Sport
Werkleitz Gesellschaft
European Media Art Platform
Creative Europe Media